WATER
5Gazer Shark
ATK:
1000
DEF:
1900
View:
2894
You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn.
Gazer Shark — Power Evaluation
Final Score: 51 ± 6 · Confidence: Medium
- Intrinsic: 50 · Deck: 52 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion
Why it scores here
Gazer Shark converts a Graveyard-only state into two revived Level 5 WATER bodies and one WATER Xyz Summon, but it does this only from the GY, once per turn, and the revived bodies arrive negated. The score is held down by the lack of any interaction, by its weak material value (it banishes itself as a cost and never sits on the field), and by its Shark-specific text. Its 1000 ATK and 1900 DEF earn nothing, and the high Shark deck inclusion confirms a consistent home rather than intrinsic power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | It is live only when Gazer Shark is already in the Graveyard, and the deck evidence shows it is run in 96 of 125 decks, almost all in the Shark archetype, which supports reliable access in that shell (observed; the GY-only condition is verified from text). |
| Combo & Conversion | 60 | The text turns one banish cost into two negated Level 5 WATER monsters and one WATER Xyz Summon, a real one-card-to-board conversion, but no recorded combo boards exist to confirm how far it goes (verified text; combo outcome inferred). |
| Resource Economy | 60 | It costs no hand cards and returns two Graveyard monsters plus one Xyz to the field, a net gain of bodies with no card draw (verified from text; the net gain is inferred). |
| Effect & Interaction | 5 | The card has no negation, removal or disruption on its own, so this axis is near the floor (verified from text). |
| Material Utility | 25 | Gazer Shark banishes itself as a cost and is never a material on the field, while the two revived monsters are negated and therefore weak as material (verified from text; no as_material combo data). |
| Resilience & Flexibility | 40 | The effect is once per turn and GY-only, and a hand-based negate on the GY effect shuts it down, though recurring Shark bodies give some redundancy (verified text; inferred from deck context). |
| Deck-Building Efficiency | 75 | It is a single-copy Level 5 WATER effect monster with no garnet, lock or brick restriction, and decks run it at 1 or 2 copies (verified from text; observed from deck copies). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 50, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a Graveyard-only state into two revived bodies and a WATER Xyz Summon from one card
- Cheap to run: single copy, no garnet or lock, and redundant copies are fine
- Consistently included in Shark decks (76.8 percent of decks, inclusion 75 percent in the Shark archetype)
Weaknesses
- No hand-based access: dead in the opening hand and needs a Graveyard state to function
- Revived monsters arrive negated, so the Xyz material is weak
- Negligible interaction, and no field presence to be a material
- Restricted to Level 5 WATER monsters, which limits its homes
Counters / choke points
- Hand-based negation of Gazer Shark's Graveyard effect (for example Ash Blossom and similar hand traps)
- Opponent interaction on the Graveyard recursion or on the Xyz Summon
Best use
Graveyard-activated Xyz enabler inside the Shark archetype. Decks: Shark (Buzzsaw Shark, Xyz Revive Splash, Abyss Dweller shells). Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: GY banish cost, targets 2 Level 5 WATER monsters, negates them, Xyz Summon with only those 2, once per turn; Stats 1000/1900, Level 5, WATER, Fish, Effect Monster; Legal in TCG, OCG and MasterDuel
- Observed: Present in 125 decks, 96 in archetype 1818 (76.8 percent), average 1.27 copies per deck; Inclusion 75 percent in Shark (1818) over the usage statistics sample; Top partners include Buzzsaw Shark (98.4 percent) and Xyz Revive Splash (89.6 percent)
- Inferred: Reliable access comes from the Shark shell's Graveyard setup, not from a searcher; Revived monsters being negated makes them weak Xyz material; Hand-based negation of the GY effect is the main practical interaction
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) avg_starter_count_when_present unknown, so deck resilience is inferred from archetype spread






